![]() Spaceships and their commanders are credited to players’ accounts after completing a simple mission. Please remember that all experience earned by a Commander with 19 skill points is instantly transferred to elite experience that can be used for retraining, changing specialisation, or resetting the skills of any other Commanders! Skills can be reset using Doubloons or the Elite Experience of the Commanders. Each Commander will come with 19 skill points and may be assigned to any special ships without retraining. They were all born to participate in Space Battles, and this is their destiny. Western companies guards too tightly their IPs.Your space fleet will be helmed by 9 unique Commanders. Those games are collaboration of different products. In Japan there are fighting games where there are many characters from different anime. Star Wars is almost only brand where there were enough ships to make this game work or they could make game where they take ships from different universes but I doubt this can happens because Hollywood and their licenses. Sure Imperials had superior ships but it has nothing to do World of Spaceship Star Wars. Most other franchises just don't (like SBY) have enough ships &/or enough different side to make it work without the game company inventing ships & sides. It would be hard to keep things 'per universe' & have incentive for anybody to tier-up the rebel ship-lines. The rebels don't have an equivalent to the ubiquitus Star Destroyer, never mind the larger ships. ![]() Problem is, per universe, the Empires' fleet is mostly built of VASTLY superior ships. One 'main,' one 'lesser.' But the lesser is full of ships from several different races. Star Wars would be.difficult, but probably doable.
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